AI Insights · Timothy · April 2023
Top 5 Top Down Games on Android in Africa: Q1 2023
Explore the performance of the top 5 top-down games on the Android platform in Africa during the first quarter of 2023, including metrics on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 top-down games on the Android platform in Africa showcased varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Football League 2024 had a dynamic quarter with downloads peaking at approximately 548K in the third week of January. The game started strong with 167K downloads in late December and experienced a noticeable uptick in mid-January, reaching 406K. However, by the end of March, downloads had decreased to around 126K. Active users also saw significant growth, surging from 657K at the end of December to a peak of nearly 1.47M by the end of January before settling at 1.15M in late March.
8 Ball Pool exhibited consistent performance throughout the quarter. Weekly revenue started at around $9.7K in late December and fluctuated, ending at $6.5K in the final week of March. Downloads remained robust, starting at 125K in late December and peaking at 185K in mid-March. Active users showed a steady increase, beginning at 1.71M and peaking at 2.01M in the week of January 23, before ending the quarter at 1.88M.
Yalla Ludo - Ludo&Domino saw a varied trend in its metrics. The game’s revenue started at $5.4K in late December, dipped to $3.5K in early February, and then rose to $6.4K by mid-March. Downloads peaked early at 277K in mid-January and then gradually decreased to 82K by the end of March. Active users followed a similar trend, starting at 670K and peaking at 919K in late January, then tapering off to 752K by the end of the quarter.
Emoji Puzzle! experienced fluctuating downloads, with a high of 277K in the first week of January and a gradual decline to 109K by the last week of March. Revenue for this game was minimal, peaking at $10 in the first week of January. Active users showed a significant increase from 328K at the end of December to 624K by early January, stabilizing at around 405K by the end of March.
Ludo King® displayed steady growth in downloads, starting at 129K in late December and peaking at 158K by the end of March. Revenue saw slight fluctuations, starting at $88 in late December and peaking at $160 in early March. The game maintained a strong active user base, starting at 1.15M and peaking at 1.36M in late January, before ending the quarter at 1.28M.
For more detailed insights and trends, visit Sensor Tower.